01 / BuildMake a place worth defending.
Food, craft, shelter and access shape what the settlement can endure.
Reading the valley…

Single-player wave-defense RTS Closed Alpha · 2027
Build a settlement. Defend its legacy. Outlast history.
The same ground, carried forward
Raise a permanent settlement in the rain-dark Hochwald Valley. Read the terrain. Secure what your people need. Prepare for attacks you can see coming—and live with what they leave behind.
Centuries pass. Paths harden into roads. Timber gives way to stone, brick, steel and systems still bound by weather, energy and human judgment. The settlement changes. Its memory does not.
The rhythm of survival
01 / BuildFood, craft, shelter and access shape what the settlement can endure.
02 / PrepareDirection, time and uncertain intelligence turn terrain into a plan.
03 / DefendHold, withdraw, reinforce and counterattack without sacrificing the life behind the wall.
04 / RepairPut out fires. Recover the wounded. Choose what to rebuild—and what becomes part of the ruins.
A settlement through history
Every transition changes the rules of work, war and survival. What can remain is inherited. What cannot must be rebuilt.

Timber · clay · woven fibre
Households raise long halls, tend fields and herds, and answer danger as a community. Earthworks and timber buy time. Every able hand has another life to return to when the warning ends.

Bronze · salt · deepened earthworks
Rare metal, long trade routes and specialist craft reshape the settlement. Wealth draws allies, rivals and a more organised kind of war.

Iron · stone · road
Hill centres, market craft and provincial order succeed one another. Roads improve movement for everyone—including those marching against you.

Cut stone · timber frame · water power
Farms gather around market, monastery and walls. Professional roles emerge. Siege engines turn familiar approaches into measured fields of danger.

Masonry · powder · ordered streets
Gunpowder rewrites defense. Towers lower, earth thickens, formations drill and the settlement learns to supply standing forces without losing the life behind them.

Brick · steel · coal
Workshops become factories. Rail and telegraph accelerate both preparation and assault. Smoke, labour and firepower gather around the same inherited ground.

Concrete · radio · protected mobility
Motorisation, air power and sensors expand the defense far beyond the wall. Survival depends on mobility, protected infrastructure and clear command under pressure.

Repairable systems · microgrids · distributed sensors
Modular structures, circular production and human-directed autonomous systems strengthen the valley without turning it into science fiction. Energy, data and trust remain physical limits.

Official reveal · In production
From the valley
Work, warning and the first line held.
Explore the world
A cold river valley, a pass through the northern Alpine foothills, and the one fixed stage on which every century is written.
02 / SettlementsEVO is not about replacing one base with another. It is about inheriting what survived.
03 / WarfareThe battle begins before the first attacker enters view.
A small team building a long history
EVO is in active development. Join the Discord to follow the work, share grounded feedback and find out where a small team can use the right kind of support.
